The speaker object is used to give sound in the 3D View. After adding the object, the various settings can be changed in the Properties editor.
- Toggles whether or not the sound can be heard.
- Adjust the loudness of the sound.
- Can be used to bend the pitch of the sound to be either deeper or higher.
- Minimum volume, no matter how far the object is.
- Maximum volume, no matter how far the object is.
- How strong the distance affects the volume.
- Maximum distance for volume calculation.
- Reference distance at which volume is 100%.
- Angle of the outer cone in degrees. Outside this cone the volume is the outer cone volume (see below). Between the inner and outer cone the volume is interpolated.
- Angle of the inner cone in degrees. Inside the cone the volume is 100%.
- Volume outside the outer cone.