Speaker

../../_images/render_audio_speaker_objects.png

Speaker objects.

The speaker object is used to give sound in the 3D View. After adding the object, the various settings can be changed in the Properties editor.

Options

Sound

Mute
Toggles whether or not the sound can be heard.
Volume
Adjust the loudness of the sound.
Pitch
Can be used to bend the pitch of the sound to be either deeper or higher.

Distance

../../_images/render_audio_speaker_properties.png

Volume

Minimum
Minimum volume, no matter how far the object is.
Maximum
Maximum volume, no matter how far the object is.
Attenuation
How strong the distance affects the volume.

Distance

Maximum
Maximum distance for volume calculation.
Reference
Reference distance at which volume is 100%.

Cone

Angle

Outer
Angle of the outer cone in degrees. Outside this cone the volume is the outer cone volume (see below). Between the inner and outer cone the volume is interpolated.
Inner
Angle of the inner cone in degrees. Inside the cone the volume is 100%.

Volume

Outer
Volume outside the outer cone.