.. _bpy.types.CompositorNodePixelate: ************* Pixelate Node ************* .. figure:: /images/compositing_types_filter_pixelate_node.png :align: right Pixelate Node. Add this node in front of a :doc:`scale node ` to get a pixelated (non-smoothed) image from the resultant upscaled image. Inputs ====== Color Standard image input. Properties ========== This node has no properties. Outputs ======= Color Standard image output. Example ======= In the Node editor, set the node tree to compositing in the header and check the *Use Nodes* checkbox. Add an input Image node and an output Viewer node. Connect the Input node to the viewer node and check the *Backdrop* checkbox in the header. Open an image you would like to pixelate using the open button on the image node. This image should now appear in the backdrop. Now add two scale nodes between the input and output :menuselection:`Add --> Distort --> Scale`. Change the values of X and Y to 0.2 in the first scale box and to 5 in the second. The background image will be unchanged. Now add a Pixelate node between the two scale nodes. .. note:: You can use :kbd:`Alt-V` and :kbd:`V` to zoom the backdrop in and out respectively. .. figure:: /images/compositing_types_filter_pixelate_example.png