.. _bpy.types.CompositorNodeTexture: ************ Texture Node ************ .. figure:: /images/compositing_types_input_texture_node.png :align: right Texture Node. The Texture node makes 3D textures available to the compositor. Inputs ====== Offset A vector (XYZ) transforming the origin of the texture. Scale A vector (XYZ) to scale the texture. Properties ========== Texture The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this note, but in the Texture panel. Outputs ======= Value Gray-scale color values. Color Color values.