.. |prop-edit-icon| image:: /images/editors_3dview_object_editing_transform_control_proportional-edit_header-object-mode.png .. |prop-edit-edit-mode-icon| image:: /images/editors_3dview_object_editing_transform_control_proportional-edit_header-edit-mode.png ***************** Proportional Edit ***************** Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since proportional editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh. .. note:: Sculpting Blender also has :ref:`painting-sculpting-index` that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices. Object Mode =========== .. admonition:: Reference :class: refbox :Mode: Object Mode :Menu: Via the |prop-edit-icon| icon in the header indicated by the yellow square in the below image. :Hotkey: :kbd:`O` Proportional editing is typically used in *Edit Mode*, however, it can also be used in *Object Mode*. In *Object Mode* the tool works on entire objects rather than individual mesh components. In the image below, the right cylinder is scaled along the Z axis. When the *Proportional Editing* is enabled, the adjacent cylinders is also within the tool's radius of influence. .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_object-mode.png Proportional Editing in Object Mode. .. (Todo move) to modeling section Edit Mode ========= .. admonition:: Reference :class: refbox :Mode: Edit Mode :Menu: :menuselection:`Mesh --> Proportional Editing` and via the |prop-edit-edit-mode-icon| highlighted icon :Hotkey: :kbd:`O`, :kbd:`Alt-O`, :kbd:`Shift-O` When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model's surface. When you face situations like this the Proportional editing tool can be used to smoothly deform the surface of the model. This is done by the tool's automatic modification of unselected vertices within a given range. .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_edit-mode.png Proportional editing in Edit Mode. Influence --------- You can increase or decrease the radius of the proportional editing influence with the mouse wheel :kbd:`WheelUp`, :kbd:`WheelDown` or :kbd:`PageUp`, :kbd:`PageDown` respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly. .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_influence.png Influence circle. Options ------- .. list-table:: * - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_tool.png :width: 250px Proportional Editing tool. - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-options.png :width: 250px Falloff menu. The *Proportional Editing* mode menu is on the *3D View* header. Disable :kbd:`O`, :kbd:`Alt-O` Proportional Editing is Off, only selected vertices will be affected. Enable :kbd:`O`, :kbd:`Alt-O` Vertices other than the selected vertex are affected, within a defined radius. Projected (2D) Depth along the view is ignored when applying the radius. .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_2d-compare.png :width: 560px The difference between regular and Projected (2D) proportional option (right). Connected :kbd:`Alt-O` Rather than using a radius only, the proportional falloff spreads via connected geometry. This means that you can proportionally edit the vertices in a finger of a hand without affecting the other fingers. While the other vertices are physically close (in 3D space), they are far away following the topological edge connections of the mesh. The icon will have a gray center when *Connected* is active. This mode is only available in *Edit Mode*. .. _3dview-transform-control-proportional-edit-falloff: Falloff While editing, you can change the curve profile used by either using the :menuselection:`Mesh --> Proportional Falloff` submenu, using the header icon *Falloff menu*, or by pressing :kbd:`Shift-O` to toggle between the various options. .. list-table:: * - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-constant.png :width: 320px Constant, No Falloff. - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-random.png :width: 320px Random Falloff. * - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-linear.png :width: 320px Linear Falloff. - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-sharp.png :width: 320px Sharp Falloff. * - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-root.png :width: 320px Root Falloff. - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-sphere.png :width: 320px Sphere Falloff. * - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-smooth.png :width: 320px Smooth Falloff. - .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_falloff-inverse-square.png :width: 320px Inverse Square Falloff. Examples -------- The image below shows the final render of the low-poly landscape obtained by moving up the vertices of the triangulated grid with enabled *Proportional Editing*. .. figure:: /images/editors_3dview_object_editing_transform_control_proportional-edit_landscape.jpg :width: 620px A landscape obtained via proportional editing.