.. (Todo move) to data_system: shared with Movie editor? ************** Image Settings ************** .. figure:: /images/editors_uv-image_image_image-settings_movie-image-panel.png :align: right Image panel. Image Data-block menu. New ``+`` The *New Image* button opens a pop-up to configure a `Generated`_ image. Source ====== See about supported :doc:`/data_system/files/media/image_formats`. Single Image ------------ Still image or a single frame. Image Sequence -------------- Each frame is stored in a separate file. How to :ref:`image-formats-open-sequence`. Frame A label showing the current frame. Further options See `Movie`_ below. Movie ----- Frames packed into a container. Deinterlace Removes fields in a video file. For example, if it is an analog video and it has even or odd interlacing fields. Fields Sets the number of fields per rendered frame (2 fields is 1 frame). Used with Fields and interlaced video, it says whether each image has both odd and even, or just one. Frame Frames Sets the range of frames to use. Start Global starting frame of the sequence, when the playback should start. This is a global setting which means it affects all clip users such as the Movie Clip editor itself, motion tracking constraints and compositor nodes. Offset Offsets the first frame of the clip. It adds an extra offset to the frame number when converting a scene frame to the frame number in the file name. This option does not affect tracking data or any other associated data. Match Movie Length This button set image's user's length to the one of selected movie. Auto Refresh Automatically refresh images on frame changes. Cyclic Start over and repeats after the last frame to create a continuous loop. .. _image-generated: Generated --------- Image generated in Blender or preloaded. .. (TODO) preloaded? ^^^ .. list-table:: * - .. figure:: /images/editors_uv-image_image_image-settings_generated-image-panel.png Image panel for Generated source. - .. figure:: /images/editors_uv-image_image_image-settings_generated-new-image.png The New Image pop-up menu. Width, Height The size of image in pixels. Color Sets the fill color if creating a blank image. 32 bit Float / Float Buffer Creates a 32 bit image. This is a larger file size, but holds much more color information than the standard 8 bit image. For close ups and large gradients, it may be better to use a 32 bit image. Type Blank Creates a Blank image of a single specified color. UV Grid Creates a checkerboard pattern with a colored cross (+) in each square. Color Grid Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to reduce stretching or distortion. Common Options ============== File Use for replacing or packing files. Pack Embed the resource into the current blend-file. Path Path to the linked file. Open Opens the :doc:`/editors/file_browser/index` to select a file from a drive. Reload Reloads the file. Useful when a file has been reworked in an external application. Color Space :term:`Color Space`. XYZ XYZ space. VD16 The simple video conversion from a gamma 2.2 sRGB space. sRGB Standard RGB display space. Raw Raw space. Non-Color Color space used for images which contains non-color data (e.g. normal maps). Linear ACES ACES linear space. Linear Linear 709 (full range). Blender native linear space. View as Render Applies :doc:`color transform ` when displaying this image on the screen. Use Multi-View See :doc:`Multi-View `. Use Alpha Determines whether the alpha channel of the image is used. Alpha Mode :term:`Alpha Channel`. Straight, Premultiplied Fields Work with :doc:`/render/blender_render/post_processing/fields` images. Video frames consist of two different images (fields) that are merged. This option ensures that when fields are rendered, the correct field of the image is used in the correct field of the rendering. *Mip-mapping* cannot be combined with *Fields*. Order of video fields: Upper First, Lower First.