************ Introduction ************ Header ====== .. figure:: /images/editors_uv-image_uv_introduction_texturing-header.png UV/Image Editor header. The header contains several menus and options for working with UVs. Select Tools for :doc:`Selecting UVs `. UVs Contains tools for :doc:`Unwrapping Meshes ` and :doc:`Editing UVs `. Pivot Point Selector Similar to working with Pivot Points in the 3D View. Sync Selection Keeps UV and Mesh component selections in sync. Selection Modes - Vertex - Edge - Face - Island Sticky Selection Mode When Sync Selection is disabled, these options control how UVs are selected. Proportional Editing See :doc:`Proportional Editing `. UV Snapping Similar to Snapping in the 3D View. Active UV Texture Map Selector Select which UV texture to use. Auto Update Other Affected Windows Update other affected windows automatically to reflect changes during interactive operations e.g. transforms. Properties Region ================= UV Vertex Panel --------------- .. figure:: /images/editors_uv-image_uv_introduction_uv-vertex.png :align: right UV Vertex panel. UV Vertex Transform Properties :doc:`Selecting UVs `.