***************** Standalone Player ***************** The standalone player allows a Blender game to be run without having to load the Blender system. This allows games to be distributed to other users, without requiring them a detailed knowledge of Blender (and also without the possibility of unauthorized modification). Note that the Game Engine *Save as Runtime* is an add-on facility which must be pre-loaded before use. The following procedure will give a standalone version of a working game. #. :menuselection:`File --> User Preferences --> Add-ons --> Game Engine --> Save As Game Engine Runtime` enable the checkbox. (You can also *Save User Settings*, in which case the add-on will always be present whenever Blender is re-loaded). #. :menuselection:`File --> Export --> Save As Game Engine Runtime` (give appropriate directory/filename) confirm with *Save as Game Engine Runtime*. The game can then be executed by running the appropriate ``.exe`` file. Note that all appropriate libraries are automatically loaded by the add-on. If you are interested in licensing your game, read `Licensing `__ for a discussion of the issues involved. .. tip:: Exporting... If the game is to be exported to other computers, make a new empty directory for the game runtime and all its ancillary libraries, etc. Then make sure the **whole** directory is transferred to the target computer.