.. _bpy.types.ActuatorSensor: *************** Actuator Sensor *************** The *Actuator Sensor* detects when a particular actuator receives an activation pulse. It sends a ``TRUE`` pulse when the specified actuator is activated. The sensor also sends a ``FALSE`` pulse when the specified actuator is deactivated. .. figure:: /images/game-engine_logic_sensors_types_actuator_node.png :width: 300px Actuator sensor. Properties ========== See :ref:`Sensor Common Options ` for common options. Actuator Name of actuator (n.b. this must be owned by the same object). Example =======