************ Introduction ************ Blender's physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as: - Hair, grass, and flocks - Rain - Smoke and dust - Water - Cloth - Jello - etc. .. _bpy.ops.object.quick: Quick Effects ============= .. admonition:: Reference :class: refbox :Editor: 3D View :Mode: Object mode :Menu: :menuselection:`Object --> Quick Effects` Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result. .. (TODO) Add physics tab/panel Physics Button This creates the physics on the selected object. Render (camera icon) Enable physics during render. Display (eye icon) Display physics in real-time.