************ Introduction ************ The *Area* lamp simulates light originating from a surface (or surface-like) emitter. For example, a TV screen, office neon lamps, a window, or a cloudy sky are just a few types of area lamp. The area lamp produces shadows with soft borders by sampling a lamp along a grid the size of which is defined by the user. This is in direct contrast to point-like artificial lights which produce sharp borders. .. figure:: /images/render_blender-render_lighting_lamps_area_introduction_common-options.png Common options. Lamp Options ============ Distance, Energy and Color These settings are common to most types of lamps, and are described in :doc:`Light Properties `. Note that the *Distance* setting is much more sensitive and important for *Area* lamps than for others; usually any objects within the range of *Distance* will be blown out and overexposed. For best results, set the *Distance* to just below the distance to the object that you want to illuminate. Gamma Amount to gamma correct the brightness of illumination. Higher values give more contrast and shorter falloff. The *Area* lamp does not have light falloff settings. It uses an "inverse quadratic" attenuation law. The only way to control its falloff is to use the *Distance* and/or *Gamma* settings. This Layer Only, Negative, Specular and Diffuse These settings control what the lamp affects, as described in :ref:`What Light Affects `. Shadows ======= Area light ray-traced shadows are described here: :doc:`Ray-traced Shadows `. When an *Area* light source is selected, the *Shadow* panel has the following default layout: .. list-table:: The *Shadow* panel when *Area* light source is selected. * - .. figure:: /images/render_blender-render_lighting_lamps_area_introduction_adaptive-qmc.png Adaptive QMC settings. - .. figure:: /images/render_blender-render_lighting_lamps_area_introduction_constant-jittered.png Constant Jittered settings. Area Shape ========== The shape of the area light can be set to *Square* or *Rectangle*. .. list-table:: * - .. figure:: /images/render_blender-render_lighting_lamps_area_introduction_square.png Square options. - .. figure:: /images/render_blender-render_lighting_lamps_area_introduction_rect.png Rectangle options. Square / Rectangular Emit light from either a square or a rectangular area. Size / Size X / Size Y Dimensions for the *Square* or *Rectangle*. .. note:: Shape Tips Choosing the appropriate shape for your *Area* light will enhance the believability of your scene. For example, you may have an indoor scene and would like to simulate light entering through a window. You could place a *Rectangular* area lamp in a window (vertical) or from neons (horizontal) with proper ratio for *Size X* and *Size Y*. For the simulation of the light emitted by a TV screen, a vertical *Square* area lamp would be better in most cases.