************ Introduction ************ A *Sun* lamp provides light of constant intensity emitted in a single direction from very far away. A *Sun* lamp can be very handy for a uniform clear daylight open-space illumination. In the 3D View, the *Sun* light is represented by an encircled black dot with rays emitting from it, plus a dashed line indicating the direction of the light. This direction can be changed by rotating the *Sun* lamp, like any other object, but because the light is emitted in a constant direction, the location of a *Sun* lamp does not affect the rendered result (unless you use the :doc:`"sky & atmosphere" option `). .. figure:: /images/render_blender-render_lighting_lamps_sun_introduction_panel.png Sun lamp panel. Lamp Options ============ Energy and Color These settings are common to most types of lamps, and are described in :doc:`Light Properties `. Negative, This Layer Only, Specular, and Diffuse These settings control what the lamp affects, as described in :ref:`What Light Affects `. The *Sun* lamp has no light falloff settings: it always uses a constant attenuation (i.e. no attenuation!). Sky & Atmosphere ================ .. figure:: /images/render_blender-render_lighting_lamps_sun_sky-atmosphere_panel.png Sky & Atmosphere panel. Various settings for the appearance of the sun in the sky, and the atmosphere through which it shines, are available. For details, see :doc:`Sky and Atmosphere `. Shadow ====== .. figure:: /images/render_blender-render_lighting_lamps_sun_introduction_shadow-panel.png Shadow panel. The *Sun* light source can only cast ray-traced shadows. It shares with other lamp types the same common shadowing options, described in :doc:`/render/blender_render/lighting/shadows/shadow_panel`. The ray-traced shadows settings of this lamp are shared with other lamps, and are described in :doc:`Ray-traced Properties `.