************ Introduction ************ .. _render-cycles-settings-scene-simplify: .. _bpy.types.CyclesRenderSettings.texture_limit: .. _bpy.types.CyclesRenderSettings.use_camera_cull: .. _bpy.types.CyclesRenderSettings.camera_cull_margin: .. _bpy.types.CyclesRenderSettings.use_distance_cull: .. _bpy.types.CyclesRenderSettings.distance_cull_margin: Simplify ======== .. admonition:: Reference :class: refbox :Menu: :menuselection:`Scene --> Simplify` .. figure:: /images/render_cycles_settings_scene_introduction_simplify.png Texture Limit Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures. Use Camera Cull Automatically culls objects based on the camera frustum defined by the *Margin*. Use Distance Cull Automatically culls objects based on their distance from the active camera. This is set via the *Distance* property. .. seealso:: There are also several non renderer specific settings which are documented :ref:`here `.