.. _bpy.types.KinematicConstraint: ******************** IK Solver Constraint ******************** The *Inverse Kinematics* constraint implements the *inverse kinematics* armature posing technique. Hence, it is only available for bones. To quickly create an IK constraint with a target, select a bone in pose mode, and press :kbd:`Shift-I`. This constraint is fully documented in the :ref:`Inverse Kinematics ` page, part of the rigging chapter. Options ======= .. figure:: /images/rigging_constraints_tracking_ik-solver_panel.png Inverse Kinematics panel. Target :ref:`ui-data-id` used to select the an armature. Pole Target Object for pole rotation. Iterations Maximum number of solving iterations. Chain Length How many bones are included in the IK effect. Set to 0 to include all bones. Use Tail Include bone's tail as last element in chain. Stretch Enable IK stretching. Weight Position For Tree-IK: Weight of position control for this target. Rotation Chain follow rotation of target. Target Disable for targetless IK. Rotation Chain follows rotation of target. iTaSC Solver ------------ If the :ref:`iTaSC IK Solver ` is used, the IK Solver Constraint changes to add these addition parameters. IK Type Copy Pose Equivalent to the traditional end effector position and orientation constraint: the end effector is constrained to take the position, and optionally the orientation, of a given target, which is set in the target field. Position/Rotation Locking Allows to obtain various effect by not constraining the coordinates along certain axis. Axis Ref Specifies how to compute the axis coordinates. Bone The coordinates are the position and orientation of the target relative to the bone. Target The opposite of *Bone*, the coordinates are the position and orientation of the tip of the bone relative to the target. Distance Specify that the end effector will stay inside, at, or outside a sphere centered on the target object. Limit Mode Inside The end effector will stay inside of the distance from the target object. Outside The end effector will stay outside of the distance from the target object. On Surface The end effector will stay exactly at the distance from the target object. Distance The radius from the target object. .. note:: The *Influence* parameter is not implemented if *Pole Target* is used. .. vimeo:: 171279647