Property Sensor

The Property Sensor detects changes in the properties of its owner object.

../../../../_images/game-engine_logic_sensors_types_property_node.png

Property sensor.

Properties

See Sensor Common Options for common options.

Evaluation Type
Specifies how the property will be evaluated against the value(s).
Greater Than
Sends a TRUE pulse when the property value is greater than the Value in the sensor.
Less Than
Sends a TRUE pulse when the property value is less than the Value in the sensor.
Changed
Sends a TRUE pulse as soon as the property value changes.
Interval
Sends a TRUE pulse when the Value of the property is between the Min and Max values of the sensor.
Not Equal
Sends a TRUE pulse when the property value differs from the Value in the sensor.
Equal
Sends a TRUE pulse when the property value matches the Value in the sensor.

Note

The names of other properties can also be entered to compare properties.

Example