Diffuse BSDF

../../../../../_images/render_cycles_nodes_types_shaders_diffuse_node.png

Diffuse BSDF.

The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.

Inputs

Color
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
Roughness
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.

Properties

This node has no properties.

Outputs

BSDF
Standard shader output.

Examples

../../../../../_images/render_cycles_nodes_types_shaders_diffuse_example.jpg

Lambertian reflection.

../../../../../_images/render_cycles_nodes_types_shaders_diffuse_behavior.svg

Diffuse shader behavior.

../../../../../_images/render_cycles_nodes_types_shaders_diffuse_example-oren-nayar.jpg

Oren-Nayar reflection.