Blender 2.80 Reference Manual

Welcome to the manual for Blender, the free and open source 3D creation suite.

This site can be used offline: Download the full manual (zipped HTML files).

Sections

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User Interface
An introduction to Blender’s window system, widgets and tools.
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Editors
Overview of the interface and functionality of all editors.
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Scenes & Objects
Objects and their organization into scenes, view layers and collections.
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Modeling
Meshes, curves, metaballs, text, modeling tools, and modifiers.
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Sculpting & Painting
Sculpting, texture painting and vertex painting.
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Grease Pencil
2D drawing and animation with Grease Pencil.
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Animation & Rigging
Keyframes, drivers, constraints, armatures and shape keys.
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Physics
Physics simulations, particle systems and dynamic paint.
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Rendering
Rendering and shading with Eevee, Cycles and Freestyle.
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Compositing
Post-processing with the compositing nodes.
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Tracking & Masking
Video motion tracking & masking.
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Video Editing
Video editing with the sequencer.
Files & Data System
Data-block management and the structure of blend-files.
Add-ons
Additional functionality available as add-ons.
Advanced
Python scripting, how to write add-ons and a reference for command-line arguments.
Troubleshooting
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
Glossary
A list of terms and definitions used in Blender and this manual.
Manual Index
A list of terms linked to the Glossary.

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