************ Introduction ************ .. admonition:: Reference :class: refbox :Mode: Object Mode, Edit Mode and Pose Mode :Panel: :menuselection:`Properties editor --> Bone` When bones are selected (hence in *Edit Mode* and *Pose Mode*), their properties are shown in the *Bone* tab of the Properties editor. This shows different panels used to control features of each selected bone; the panels change depending on which mode you are working in. .. TODO2.8 .. figure:: /images/animation_armatures_bones_properties_introduction_properties-editor.png The Bone tab. .. todo Move pose related to new pose > properties folder, check other: pose library; edit text above accordingly. Transform ========= .. admonition:: Reference :class: refbox :Mode: Edit Mode and Pose Mode :Panel: :menuselection:`Bone --> Transform` .. TODO2.8 .. list-table:: * - .. figure:: /images/animation_armatures_bones_properties_introduction_transform-panel-edit.png The Transform panel (Edit Mode). - .. figure:: /images/animation_armatures_bones_properties_introduction_transform-panel-pose.png The Transform panel (Pose Mode). When in *Edit Mode* you can use this panel to control position and roll of individual bones. Whereas in *Pose Mode* you can only set location for the main bone, and you can now set rotation and scale. In addition, in *Pose Mode* it is possible to restrict changes in position, rotation and scale by axis on each bone in the armature. Inverse Kinematics ================== .. admonition:: Reference :class: refbox :Mode: Pose Mode :Panel: :menuselection:`Bone --> Inverse Kinematics` .. TODO2.8 .. figure:: /images/animation_armatures_bones_properties_introduction_inverse-kinematics-panel.png The Inverse Kinematics panel. This panel controls the way a bone or set of bones behave when linked in an :doc:`inverse kinematic ` chain. Custom Properties ================= .. admonition:: Reference :class: refbox :Mode: Pose Mode :Panel: :menuselection:`Bone --> Custom Properties` See the :ref:`Custom Properties ` page for more information.