********************** Viewport Display Panel ********************** .. admonition:: Reference :class: refbox :Mode: All Modes :Panel: :menuselection:`Armature --> Viewport Display` .. TODO2.8 .. figure:: /images/animation_armatures_properties_display_panel.png The Display panel. Display As This controls the way the bones appear in 3D View; you have four different visualizations you can select. .. list-table:: * - .. figure:: /images/animation_armatures_properties_display_octahedral.png :width: 320px Octahedral bone display. - .. figure:: /images/animation_armatures_properties_display_stick.png :width: 320px Stick bone display. * - .. figure:: /images/animation_armatures_properties_display_b-bone.png :width: 320px B-Bone bone display. - .. figure:: /images/animation_armatures_properties_display_envelope.png :width: 320px Envelope bone display. Octahedral bone This is the default visualization, well suited for most of editing tasks. It materializes: - The bone root ("big" joint) and tip ("small" joint). - The bone "size" (its thickness is proportional to its length). - The bone roll (as it has a square section). .. figure:: /images/animation_armatures_properties_display_type-octahedral.png :width: 300px Note the 40° rolled Bone.001 bone. Stick bone This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle. .. figure:: /images/animation_armatures_properties_display_type-stick.png :width: 300px Note that Bone.001 roll angle is not visible (except by its XZ axes). B-Bone bone This visualization shows the curves of "smooth" multi-segmented bones; see the :doc:`/animation/armatures/bones/properties/bendy_bones` for details. .. list-table:: * - .. figure:: /images/animation_armatures_bones_properties_bendy-bones_b-bones-1.png :width: 320px An armature of B-Bones, in Edit Mode. - .. figure:: /images/animation_armatures_bones_properties_bendy-bones_b-bones-3.png :width: 320px The same armature in Object Mode. Envelope bone This visualization materializes the bone deformation influence. More on this in the :ref:`bone page `. .. figure:: /images/animation_armatures_bones_structure_envelope-pose-mode.png :width: 300px Wire bone This simplest visualization shows the curves of "smooth" multi-segmented bones. .. list-table:: * - .. figure:: /images/animation_armatures_properties_display_type-wire-pose-mode.png :width: 320px An armature of Wire, in Pose Mode. - .. figure:: /images/animation_armatures_properties_display_type-wire-edit-mode.png :width: 320px The same armature in Edit Mode. Names Displays the name of each bone. Axes When enabled, the (local) axes of each bone are displayed (only relevant for *Edit Mode* and *Pose Mode*). Shapes When enabled, the default standard bone shape is replaced, in *Object Mode* and *Pose Mode*, by the shape of a chosen object (see :doc:`Shaped Bones ` for details). Group Colors Use the Bone Group colors to color the bone. For more details see :doc:`Bone Groups `. In Front When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, ...) -- i.e. they will always be visible and selectable (this is the same option as the one found in the *Display* panel of the *Object data* tab). Very useful when not in *Wireframe* mode.