.. _bpy.types.Lattice: .. _bpy.ops.lattice: .. _bpy.types.LatticePoint: ******* Lattice ******* Lattice -- or commonly called deformation cage outside of Blender. A lattice consists of a three-dimensional non-renderable grid of vertices. Its main use is to apply a deformation to the object it controls with a :doc:`/modeling/modifiers/deform/lattice`. If the object is parented with *Lattice Deform* a Lattice Modifier is automatically applied. Editing ======= Flip (Distortion Free) Mirrors the vertices displacement from their base position. U, V, W Make Regular Resets the whole lattice to a regular grid, where the cells are scaled to one cubic unit. Properties ========== .. TODO2.8 .. figure:: /images/animation_lattice_panel.png :align: right Lattice properties. Lattice A :ref:`ui-data-block`. Lattice ------- Points Rate of subdivision in the axes: U, V, W Interpolation Type Selector for each axis. See :ref:`fig-interpolation-type`. Linear, Cardinal, Catmull-Rom, B-Spline Outside Takes only the vertices on the surface of the lattice into account. Vertex Group The strength of the influence assigned as a weight to the individual vertices in the selected vertex group. Usage ===== .. TODO2.8 Maybe update the images (color & style) .. figure:: /images/animation_lattice_view.png Lattice around the cube object in Object Mode. The lattice should be scaled and moved to fit around your object in Object Mode. Any scaling applied to the object in Edit Mode will result in the object deforming. This includes applying its scale with :kbd:`Ctrl-A` as this will achieve the same result as scaling the lattice in Edit Mode, and therefore the object.