***************** Viewport Overlays ***************** Using the Viewport Overlays pop-over settings for the overlays can be configured. There is a switch to turn off all overlays for the 3D View. The options that are visible in the pop-over depends on the mode that the 3D View is in. Object Mode =========== The next options are always present, independent the current mode. Guides ------ Grid Show grid in orthographic side view. Floor Show the ground plane. X/Y/Z Show the X and/or Y and/or Z axis line. Scale The distance between lines in the grid/floor. Subdivision The number of subdivisions between grid lines. Text Info Show text overlay. 3D Cursor Show the 3D Cursor overlay. Annotations Show the annotation overlay. Objects ------- Extra Show details of objects including empty wires, cameras and other visual guides. Relationship Lines Show dashed lines indicating parents or constraint relationships. Outline Selected Show an outline highlight around selected objects. Bones Show Bones. Disable to only show their motion path. Motion Paths Show the motion path overlay. Origin Show the object origin of the active object. Origin (All) Show the object origin of all objects. Geometry -------- Wireframe Show the face edges overlay. Wireframe Adjust the number of wires to display. 1.0 means show all wires. Face Orientation Show the face orientation overlay. In the face orientation overlay all faces where the face normal point towards the camera are colored blue. All faces where the face normal point away from the camera are colored red. With this overlay it is easy to detect the orientation of the face normals. Motion Tracking --------------- Show the motion tracking overlay. Camera Path Show the reconstruction camera path. Marker Names Show the names for reconstructed track objects. Tracks Change the display of the reconstructed tracks. - Plain Axes - Arrows - Single Arrow - Circle - Cube - Sphere - Cone Size Change the display size of the recontructed tracks. .. _3dview-overlay-mesh_edit_mode: Mesh Edit Mode ============== The next options are available when in Edit Mesh Mode. Edges Highlighted selected and partially selected edges. *Only affects vertex and face selection mode (as edges are always highlighted in edge-selection mode).* Faces Highlight faces using a face overlay that applies to both selected and unselected faces. *Affects all selection modes.* Center Show face-center points in solid shading modes. *Only affects face-select mode.* Creases Display edges marked with a crease for the :doc:`Subdivision Surface Modifier `. Sharp Display sharp edges, used with the edge split modifier. Bevel Display weights created for the :doc:`Bevel Modifier `. Seams Display the UV unwrapping seams. Edge Marks and Face Marks Used by Freestyle. Shading ------- Hidden Wire Show only front-facing wireframes. This is useful for a re-topology workflow. .. tip:: Optimally this could be combined with the *X-Ray* display setting. Vertex Groups Weights Display weights in Edit Mode. Zero Weights Display unweighted vertices: :None: :Active: Show vertices with no weights in the active group. :All: Show vertices with no weights in any group. Mesh Analysis ------------- Show the mesh analysis overlay. See: :ref:`modeling-mesh-analysis`. Measurement ----------- Numerical measures of the selected elements on screen as part of the text info overlay. The :ref:`data-scenes-props-units` can be set in the Scene properties. Edge Length Shows the length of selected edges. Edge Angle Shows the angle of selected edges between two faces. Face Area Show the area of selected faces. Face Angle Show the angle of selected face corners. .. tip:: Geometry connected to the selection is shown while transforming, allowing you to move a vertex and see the connected edge lengths for example. .. note:: These values respect :ref:`Global/Local `. Use *Global* if you want the Object's scale to be applied to the measurements. .. _mesh-display-normals: Normals ------- - Display vertex normals - Display face normals at vertices (split normals) - Display face normals Size The size to show the selected normals. Developer --------- Indices Display the indices of selected vertices, edges and faces. Freestyle --------- Edge Marks Display Freestyle edge marks, used with the Freestyle renderer. Face Marks Display Freestyle face marks, used with the Freestyle renderer. Sculpt Mode =========== Show Diffuse Color Show diffuse color of object and overlay sculpt mask on top of it. Mask Show mask as overlay on object. The opacity of the overlay can be controlled. Vertex Paint ============ Opacity The opacity of the overlay. Show Wire Use wireframe display in paint modes. Weight Paint ============ Opacity The opacity of the overlay. Zero Weights Zero Weights Display unweighted vertices. - None - Active: Show vertices with no weights in the active group. - All: Show vertices with no weights in any group. Show Weight Contours Show contour lines formed by points with the same interpolated weight. Show Wire Use wireframe display in paint modes. Texture Paint ============= Opacity The opacity of the overlay. Pose Mode ========= Fade Geometry Show the bones on top and face other geometry to the back. The opacity can be controlled with the slider. .. _3dview-overlay-grease-pencil: Grease Pencil ============= Onion Skin Show ghosts of the keyframes before and after the current frame. Canvas Display a grid over Grease Pencil drawing plane. The opacity of the grid can be controlled with a slider. Fade 3D Objects Cover all viewport with a full color layer to improve visibility while drawing over complex scenes. The opacity of the color layer can be adjusted. Fade Layers Decreases the opacity of all the layers in the object other than the active one. Edit Lines Show edit lines when editing strokes. Show Edit Lines only in multiframe Only show edit lines while in multiframe edition. Vertex Opacity Opacity for edit vertices (points).