.. _view3d-viewport-shading: **************** Viewport Shading **************** The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from. .. note:: The Look Dev option is not available when the render engine of the scene is set to Workbench. Wireframe ========= Shows the full scene by only displaying the edges of the objects (Wireframe). Color Single Render the whole scene using a single color. Object Use the color that can be set per object in the Viewport Display :ref:`properties-object-viewport-display` panel. Random A random color will be selected for every object in the scene. Background How the background is displayed in the 3D Viewport. Theme Use the background of the theme. World Use the world viewport display options. Viewport Select a custom color for the background of the 3D Viewport. Options .. _3dview-shading-xray: X-Ray Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted. Outline Render the outline of objects in the viewport. The color of the outline can be adjusted. Solid ===== Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The :doc:`lighting `, :doc:`color ` and :doc:`options ` can be found at Workbench render engine section. Background The way the background is displayed in the 3D Viewport. Theme Use the background of the theme. World Use the world viewport display options. Viewport Select a custom color for the background of the 3D Viewport. .. _3dview-lookdev: Look Dev ======== Show the scene in the 3D View in LookDev mode. This mode is specialized for visualizing materials. You can select different lighting conditions to test your materials. Lighting Scene Lights Use the lights in the scene when rendering the scene. Scene World Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options. HDRI Environment The environment map used to render the scene in Look Dev mode. Rotation The rotation of the environment on the Z axis. Background The opacity level of a very blurred version of the HDRI will be rendered as background in the 3D View. Render ====== An accurate representation using the selected *Render Engine* and lit with the visible scene lights.