************ Introduction ************ The 3D View is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc. Header Region ============= .. figure:: /images/editors_3dview_introduction_3d-view-header-object-mode.png Object Mode header. The header contains various menus and controls based on the current :doc:`mode `. Tools and modes in the 3D View header are split in three groups of buttons: Mode & Menus ------------ Mode The 3D View has :doc:`several modes ` used for editing different kinds of data. View This menu offers tools to :doc:`navigate ` in 3D space. *Other menus depend on the current mode, object mode menus listed below.* Select Contains tools for :ref:`selecting ` objects. Add Gives a list of different :ref:`objects types ` that can be added to a scene. Object This menu appears when in Object Mode. it contains tools to edit :doc:`objects `. In Edit Mode, it will change to the appropriate menu with :doc:`editing tools `. Transform Controls ------------------ Transform Orientations Use to select and modify the active :doc:`Transform Orientations `. Pivot Point Used to change the reference point (or :term:`pivot point`) used by many mesh manipulation tools. Read more about :doc:`Pivot Points `. Snapping Controls the :doc:`snapping tools ` that help with transforming and modeling objects. Proportional Edit :doc:`Proportional Edit `. Display & Shading ----------------- Object Type Visibility Change the :doc:`Object Type Visibility ` and selectability of objects in the 3D View. Viewport Gizmos Change the way how :doc:`gizmos ` are displayed in the 3D View. X-Ray Show the whole scene transparent. This is a shortcut to the :ref:`X-ray <3dview-shading-xray>` option inside the shading control. Viewport Overlays Change the way how :doc:`overlays ` are displayed in the 3D View. Viewport Shading Change the :doc:`shading ` of the 3D View. Toolbar Region ============== The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in *Edit Mode*, brush tools in *Sculpt Mode*...). See :doc:`Tools ` for more information. Sidebar Region ============== The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself. See :doc:`Sidebar Panels ` for more information.