************ Introduction ************ The Image Editor is where you can view/edit 2D assets like images or textures. .. figure:: /images/editors_image_introduction_main.png Image Editor with a test grid texture. Toolbar ======= Sample Tool Used to sample a pixels color from anywhere within Blender. Sample Size The dimensions of the square used to sample underlying pixels. If larger than 1 the resulting sample is an average of all underlying pixels. Annotate See :doc:`Annotations ` for more information. Header ====== View Tools for controlling how the content is displayed in the editor. See :doc:`/editors/image/navigating`. Image :ref:`Data-block menu ` used for selecting images. When an image has been loaded or created in the Image editor, the Image panel appears in the *Sidebar region*. See :doc:`/editors/image/image_settings`. - Render Result - Viewer Node Modes View Displays Images. Paint :doc:`/sculpt_paint/texture_paint/index`. Mask :doc:`/movie_clip/masking/index`. Multi-Layer ----------- When a rendered image is displayed in the Image Editor, several new menu items become available. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots appear as blank grids in the Image editor. Use the :kbd:`J` and :kbd:`Alt-J` to cycle forwards and backwards through saved renders. The *Slot Name* field in the *Display Panel* allows you to rename a slot. View Layer If you are using :doc:`View Layers `, use this menu to select which layer is displayed. Render Pass If you are using :doc:`Render Passes `, use this menu to select which pass is displayed. Display Channels ---------------- In the dropdown menu on the right, the displayed channels can be selected. Color and Alpha Replaces transparent pixels with background checkerboard, denoting the alpha channel. Color Display the colored image, without alpha channel. Alpha Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0. Z-Buffer Display the depth from the camera, from Clip Start to Clip End, as specified in the :doc:`Camera settings `. Red, Green, Blue Single Color Channel visualized as a grayscale image. Main View ========= When :kbd:`LMB` / :kbd:`RMB` dragging mouse the color under the cursor is shown in the footer as well the cursor position and the color values in the RGBA, HSV and Luminance :term:`color space`. Sidebar Region ============== Tool Displays the settings of the active tool. Image Tools for working with images see :doc:`/editors/image/image_settings`. View Tab Controls display options see :doc:`/editors/image/view_tab`.