.. _bpy.types.TextureNodeTexture: ************ Texture Node ************ .. figure:: /images/editors_texture-node_types_input_texture_node.png :align: right Texture node. The texture node can be used to load another node-based or non-node-based texture. Inputs ====== These two colors can be used to remap a grayscale texture. Color 1 White Level. Color 2 Black Level. Properties ========== Texture The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this node, but in the Texture panel. Outputs ======= Color Standard color output.