.. _bpy.ops.transform.tosphere: .. _tool-transform-to_sphere: ********* To Sphere ********* .. admonition:: Reference :class: refbox :Mode: Object and Edit Modes :Menu: :menuselection:`Mesh --> Transform --> To Sphere` :Hotkey: :kbd:`Shift-Alt-S` The *To Sphere* transformation will give the selection spherical qualities. The Fig. :ref:`fig-mesh-deform-to-sphere-monkey` below shows the results of applying the *To Sphere* transformation to the monkey mesh. .. _fig-mesh-deform-to-sphere-monkey: .. figure:: /images/modeling_meshes_editing_transform_to-sphere_suzanne-spherical.png Monkey with increasing sphericity. The sequence above shows a monkey mesh with a 0, 0.25 (25%), 0.5 (50%) and 1 (100%) To Sphere transform applied. Usage ===== .. figure:: /images/modeling_meshes_editing_transform_to-sphere_operator-panel.png To Sphere Factor. As can be seen in the below image, the result will be smoother and more spherical when there are more mesh elements available to work with. .. figure:: /images/modeling_meshes_editing_transform_to-sphere_cubes-spherical.png To Sphere applied to cubes with different subdivision levels. In this image sequence, To Sphere was applied to the entire cube at levels of 0, 0.25 (25%), 0.5 (50%) and 1 (100%) respectively. The *To Sphere* transform will generate different results depending on the number and arrangement of elements that were selected (as shown by the below image). .. figure:: /images/modeling_meshes_editing_transform_to-sphere_other-spherical.png To Sphere applied to different selections.