**** Warp **** .. admonition:: Reference :class: refbox :Mode: Edit Modes :Menu: :menuselection:`Object/Mesh/Curve/Surface --> Transform --> Warp` .. figure:: /images/modeling_meshes_editing_transform_warp_operator-panel.png :align: right Warp tool options. The *Warp* transformation takes selected elements and warps them around the 3D cursor by a certain angle. Note that this transformation is always dependent on the location of the 3D cursor. The Pivot Point is not taken into account. The results of the *Warp* transformation are also view dependent. Usage ===== .. list-table:: In this example, a plane is warped around the 3D cursor by the indicated number of degrees. * - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh.png Before. - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-90.png Warp Angle 90. * - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-180.png Warp Angle 180. - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-360.png Warp Angle 360. Cursor Position and View ------------------------ The location of the 3D cursor can be used to alter the results of the *Warp* transformation. As can be seen from the example in this section, the *Warp* radius is dependent on the distance of the cursor from the selected elements. The greater the distance, the greater the radius. The result of the *Warp* transform is also influenced by your current view. The example in this section shows the results of a 180 degree *Warp* transform applied to the same Plane mesh when in different views. .. list-table:: This image shows how the Warp transform is influenced by the location of the cursor. * - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh.png Before. - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-180.png Warp Angle 180. * - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-cursor.png Before. - .. figure:: /images/modeling_meshes_editing_transform_warp_mesh-cursor-180.png Warp Angle 180. .. list-table:: This image shows the influence of the current view. * - .. figure:: /images/modeling_meshes_editing_transform_warp_view-1.png Before. - .. figure:: /images/modeling_meshes_editing_transform_warp_view-2.png Warp Angle 180 in XZ view. * - .. figure:: /images/modeling_meshes_editing_transform_warp_view-3.png Warp Angle 180 in YZ view. - .. figure:: /images/modeling_meshes_editing_transform_warp_view-4.png Warp Angle 180 in User view. .. note:: Warping text If you want to warp text, you will need to convert it from a Text Object to Mesh using :ref:`object-convert-to`. Example ======= .. figure:: /images/modeling_meshes_editing_transform_warp_text.jpg Text wrapped around logo. This was made by creating the Blender logo and text as separate Objects. The text was converted to a mesh and then warped around the Blender logo.