.. _mesh-toolbar-index: ******* Toolbar ******* Mesh edit mode tools: .. note:: Some :ref:`Object Mode ` are also present. :ref:`Select ` Select or moved. :ref:`Select Box ` Select geometry by dragging a box. :ref:`Select Circle ` Select geometry by dragging a circle. :ref:`Select Lasso ` Select geometry by drawing a lasso. :ref:`Extrude Region ` Extrude the selected region together freely or along an axis. Extrude Along Normals Extrude Region along their local normal. :ref:`Extrude Individual ` Extrude each individual element along their local normal. :ref:`Extrude To Cursor ` Extrude selected vertices, edges or face towards the mouse cursor. :ref:`Inset Faces ` Inset selected faces. :ref:`Bevel ` Create a bevel from the selected elements. :ref:`Loop Cut ` Create a loop cut along the mesh. Loop Cut And Slide Create a loop cut along the mesh and slide it along edges. :ref:`Knife ` Create a knife cut in the mesh. Press enter to confirm the cut. :ref:`Bisect ` Bisect the mesh. Poly Build Create geometry by adding vertices one by one. :ref:`Spin ` Create new geometry by extruding & rotating. :ref:`Spin Duplicate ` Create new geometry by duplicating & rotating. :ref:`Smooth ` Flatten angles of selected vertices. :ref:`Randomize ` Randomize selected vertices. :ref:`Edge Slide ` Slide edge along a faces. :ref:`Vertex Slide ` Slide vertex along an edge. :ref:`Shrink/Flatten ` Shrink selected vertices along their normals. :ref:`Push/Pull ` Push or pull (scale) selected elements. :ref:`Shear ` Shear selected elements. :ref:`To Sphere ` Move vertices outwards in a spherical shape around object center. :ref:`Rip Region ` Rip Polygons and move the result. :ref:`Rip Edge ` Extend vertices and move the result.