.. _bpy.types.LatticeModifier: **************** Lattice Modifier **************** The *Lattice* modifier deforms the base object according to the shape of a :doc:`Lattice ` object. Objects to be deformed can be meshes, curves, surfaces, text, lattices and even particles. .. tip:: A *Lattice* modifier can quickly be added to selected objects by :ref:`parenting ` them using the *Lattice Deform* option. Options ======= .. figure:: /images/modeling_modifiers_deform_lattice_panel.png :align: right The Lattice modifier. Object The :doc:`Lattice ` object with which to deform the base object. Vertex Group An optional vertex group name which lets you limit the modifier's effect to a part of the base mesh. Strength A factor to control blending between original and deformed vertex positions. Hints ===== Why would you use a lattice to deform a mesh instead of deforming the mesh itself in Edit Mode? There are a couple of reasons for that: - If your object has a large number of vertices, it would be difficult to edit portions of it quickly in Edit Mode. Using a lattice will allow you to deform large portions efficiently. - The smooth deformation you get from a *Lattice* modifier can be hard to achieve manually. - Multiple objects can use the same lattice, thus allowing you to edit multiple objects at once. - Like all modifiers, it is non-destructive. Meaning all changes happen on top of the original geometry, which you can still go back to and edit without affecting the deformation. - A lattice does not affect the texture coordinates of a mesh's surface. .. note:: When using a lattice to deform particles, order in the :ref:`modifier stack ` matters. You need to place the *Lattice* modifier after the *Particle System* one.