.. _bpy.types.SmoothModifier: *************** Smooth Modifier *************** The *Smooth* modifier smooths a mesh by flattening the angles between adjacent faces in it, just like the :ref:`Smooth tool ` in Edit Mode. It smooths without subdividing the mesh, the number of vertices remains the same. This modifier is not limited to smoothing, though. Its control factor can be configured outside the (0.0 to 1.0) range (including negative values), which can result in interesting deformations. Options ======= .. figure:: /images/modeling_modifiers_deform_smooth_panel.png :align: right The Smooth modifier. Axis X/Y/Z Enable/disable the modifier in the X, Y and/or Z axes directions. Factor Controls the smoothing amount. Higher values will increase the effect. Values outside expected range (above 1.0 or below 0.0) will distort the mesh. Repeat The number of smoothing iterations, equivalent to executing the *Smooth* tool multiple times. Vertex Group If set, restrict the effect to the only vertices in that vertex group. This allows for selective, real-time smoothing, by painting vertex weights. Algorithm ========= The calculation done by the *Smooth* modifier is a simple and logical one, and can be thought of as the geometric equivalent of blurring images. Each new vertex position is simply moved towards the average position of all its neighbor vertices (topologically speaking, i.e. the vertices directly connected to it by an edge). .. (TODO) Add diagrams. Example ======= .. list-table:: * - .. figure:: /images/modeling_meshes_editing_transform_smooth_mesh-before.png :width: 200px Mesh before smoothing. - .. figure:: /images/modeling_meshes_editing_transform_smooth_mesh-one-iteration.png :width: 200px Mesh after one smoothing iteration. - .. figure:: /images/modeling_meshes_editing_transform_smooth_mesh-ten-iterations.png :width: 200px Mesh after ten smoothing iterations.