************* Active Spline ************* .. admonition:: Reference :class: refbox :Mode: Edit Mode :Menu: :menuselection:`Properties --> Curve --> Active Spline` .. seealso: :doc:`Active Spline ` for curves. The *Active Spline* panel is used in Edit Mode to control properties of the currently selected spline. .. figure:: /images/modeling_surfaces_properties_active-spline-panel.png :align: center Active Spline panel. Cyclic U/V Like curves, surfaces can be closed (cyclical) or open, independently in both directions, allowing you to easily create a tube, donut or sphere shape, and they can be viewed as "solids" in *Edit Mode*. This can be set per interpolation axis. Bézier U Makes the surface act like a Bézier curve. The control points act like *Free* handles of a Bézier curve. Depending on the *Order*, 3 or 4 control points form one spline segment. This can be set per interpolation axis. *Cyclic* and *Endpoint* must be disabled for this option to work. Endpoint U/V Makes the surface contact the end control points. This can be set per interpolation axis. *Cyclic* must be disabled for this option to work. .. figure:: /images/modeling_surfaces_properties_endpoint.png :align: center :width: 50% Endpoint U. In the image below, the U interpolation axis is labeled as "U" and the V interpolation axis is labeled as "V". The U's interpolation axis has been set to *Endpoint* and as such the surface now extends to the outer edges from E1 to E2 along the U interpolation axis. To cause the surface to extend to all edges, *Endpoint* would be set for the V's axis as well. Order U/V This property is the same as with :ref:`NURBS Curves `; it specifies how much the control points are taken into account for calculating the curve of the surface shape. For high Orders 1 the surface pulls away from the control points, creating a smoother surface by assuming that the *Resolution U/V* is high enough. For lowest Orders 2 the surface follows the control points, creating a surface that tends to follow the grid cage. .. _fig-surface-intro-order: .. figure:: /images/modeling_surfaces_properties_order.png :align: center :width: 50% Order 2 and Order 4 surface. For illustration purposes, in both Fig. :ref:`fig-surface-intro-order`, the knot vectors were set to *Endpoint*, causing the surface to extend to all edges. You can set independently the order for each interpolation axis, and like curves, it **cannot** be lower than 2, and higher than 6 or the number of control points on the relevant axis. Resolution U/V Alters the :ref:`resolution ` of each segment by changing the number of subdivisions. This can be set per interpolation axis. Smooth Use :ref:`Smooth Shading ` for any 3D geometry.