********** Properties ********** Shape ===== .. admonition:: Reference :class: refbox :Mode: All Modes :Panel: :menuselection:`Properties --> Text --> Shape` Most of the settings in the *Shape* panel are shared with those of :doc:`Curves ` data-blocks, please refer to those for details. Fast Editing Does not fill the letters in Edit Mode, only show their outline. Texture Space ============= Each Object can have an automatically generated UV map, these maps can be adjusted here. See :ref:`Generated UV Properties ` for more information. Geometry ======== .. admonition:: Reference :class: refbox :Mode: All Modes :Panel: :menuselection:`Properties --> Font --> Geometry` Offset Offset the control points of the curves defining the letters, which will make them thinner or thicker. Use with care, it can quickly lead to artifacts... Extrusion, Taper & Bevel ------------------------ The remaining settings of that panel, which are used to give volume to the letters, are also shared with the :doc:`Curves ` data-blocks, please refer to those for details. .. note:: How the Taper object effect works depends on how the curves defining the letters are built. The results can often look quite random... .. note:: :ref:`Bevel ` is applied to the curves defining the letters, which means that usually it will follow their outlines (there will be two parallel beveled curves, and not a single one, as one might expect). .. _modeling-text-character: Font ==== .. admonition:: Reference :class: refbox :Mode: All Modes :Panel: :menuselection:`Properties editor --> Font --> Font` Bold Toggled with the *Bold* button before typing. Text can also be set to **bold** by selecting it then using the *Bold* entry in the *Text* menu of the *3D View*. Italics Toggled with the *Italic* button before typing. Text can also be set to *italic* by selecting it then using the *Italic* entry in the *Text* menu of the *3D View*. Underline Enables underlining, as controlled by the :ref:`underline settings ` below. Small Caps Enable this option to type characters as small caps. The size of the *Small Caps* can be changed with the :ref:`Small Caps Scale setting `. Transform --------- Size Controls the size of the whole text (no way to control each char size independently). Note however, that chars with different fonts (different styles, see below) might have different visible sizes. Shear Controls the inclination of the whole text. As similar as it may seem, this is not the same thing as italics style. .. figure:: /images/modeling_texts_properties_shear-example.png :width: 340px Shear example. Object Font Allows individual objects to be used to render fonts, you can create/model your own complex font inside Blender! This field is used to select the objects prefix name (object "family") to be used to locate the individual characters used for typing. This is quite a complex process, so here are detailed steps to follow: #. Create the font characters, each character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). #. For the *Text* object, enable :doc:`Instancing Vertices `. #. In the *Font* tab, fill the *Object Font* field with the "common prefix" of your "font" objects. Now, each time a character in your text matches the *suffix part* of a "font" object's name, this object is duplicated on this character. .. note:: The objects are duplicated so that their center is positioned at the *lower right corner* of the corresponding characters. Text on Curve Select a curve object for the text object to follow. .. figure:: /images/modeling_texts_properties_curved-lowres-example.png :width: 360px Text on curve. .. tip:: You should rather use the :doc:`Curve modifier `, which offers more control, and is the standard way to achieve such effects in modern Blender. .. _modeling-text-character-underline: Underline Toggled with the *Underline* button before typing. Text can also be set to Underlined by selecting it then using the *Underline* entry in the *Text* menu of the *3D View*. Underline Position This allows you to shift vertically the position of the underline. Underline Thickness This controls the thickness of the underline. Small Caps Scale The scaling applied to capital letters to turn them into small caps. Paragraph & Text Boxes ====================== Those panels control the general :doc:`layout of the text ` in the object.