********************** Fluid Inflow / Outflow ********************** To control the volume of the fluid simulation, you can set objects in the scene to add or absorb fluid within the :doc:`Fluid Domain `. .. _bpy.types.InflowFluidSettings: Inflow ====== .. admonition:: Reference :class: refbox :Panel: :menuselection:`Physics --> Fluid` :Type: Inflow .. TODO2.8: .. figure:: /images/physics_fluid_types_flow_inflow.png Fluid Inflow settings. This object will put fluid into the simulation, like a water tap. Volume Initialization Type See :ref:`Volume Initialization Type `. Animated Mesh/Export See :ref:`Animated Mesh/Export `. Local Coordinates/Enable Use local coordinates for the inflow. This is useful if the inflow object is moving or rotating, as the inflow stream will follow/copy that motion. If disabled, the inflow location and direction do not change. Inflow Velocity Speed of the fluid that is created inside of the object. .. _bpy.types.OutflowFluidSettings: Outflow ======= .. admonition:: Reference :class: refbox :Panel: :menuselection:`Physics --> Fluid` :Type: Outflow .. TODO2.8: .. figure:: /images/physics_fluid_types_flow_outflow.png Fluid Outflow settings. Any fluid that enters the region of this object will be deleted (think of a drain or a black hole). This can be useful in combination with an inflow to prevent the whole domain from filling up. When enabled, this is like a tornado (waterspout) or "wet vac" vacuum cleaner, and the part where the fluid disappears will follow the object as it moves around. Volume Initialization Type See :ref:`Volume Initialization Type `. Animated Mesh/Export See :ref:`Animated Mesh/Export `.