.. _bpy.types.BlendTexture: ***** Blend ***** The Blend texture generates a smoothly interpolated progression. This is one of the most frequently used procedural textures. You can use blend textures to blend other textures together (with *Stencil*), or to create nice effects (especially with the *Mapping: Normal* trick). .. note:: Remember that if you use a ramp to create a custom blending, you may have to use *No RGB*, if the *Mapping* value needs an intensity input. .. figure:: /images/render_materials_legacy-textures_types_blend_panel.png Blend Texture panels. Options ======= Progression Profile of blend. Linear A linear progression. Quadratic A quadratic progression. Easing A flowing, non-linear progression. Diagonal A diagonal progression. Spherical A progression with the shape of a three-dimensional ball. Quadratic Sphere A quadratic progression with the shape of a three-dimensional ball. Radial A radial progression: *Horizontal* / *Vertical*. The direction of the progression is flipped a quarter turn.