.. _bpy.types.CloudsTexture: ****** Clouds ****** Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a *Noise Basis* setting that allows the user to select which algorithm is used to generate the texture. This is often used for Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material. .. figure:: /images/render_materials_legacy-textures_types_clouds_panel.png Clouds Texture panels. Options ======= Grayscale The standard noise, gives an intensity. Color The noise gives an RGB value. Noise *Soft* or *Hard*, changes contrast and sharpness. Size The dimension of the Noise table. Depth The depth of the *Clouds* calculation. A higher number results in a long calculation time, but also in finer details.