.. _bpy.types.MarbleTexture: ****** Marble ****** The marble texture is used to generate marble, fire, or noise with a structure. Bands are generated based on the sine, saw, or triangular formula and noise turbulence. .. figure:: /images/render_materials_legacy-textures_types_marble_panel.png Marble Texture panels. Options ======= Marble Type Three settings for soft to more clearly defined *Marble*. Soft, Sharp, Sharper Noise basis Shape of wave to produce bands. Sine, Saw, Triangle Noise Type The noise function works with two methods. Soft, Hard Size The dimensions of the noise table. Depth The depth of the *Marble* calculation. A higher value results in greater calculation time, but also in finer details. Turbulence The turbulence of the sine bands.