.. _bpy.types.ShaderNodeTexNoise: ****************** Noise Texture Node ****************** .. figure:: /images/render_shader-nodes_textures_noise_node.png :align: right Noise Texture Node. The *Noise Texture* is used to add procedural Perlin noise texture, similar to the *Clouds* texture in *Blender Internal*. Inputs ====== Vector Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected. Scale Overall texture scale. Detail Amount of noise detail. Distortion Amount of distortion. Properties ========== This node has no properties. Outputs ======= Color Texture color output. Factor Texture intensity output. Examples ======== .. figure:: /images/render_shader-nodes_textures_noise_example.jpg :width: 200px Noise Texture with high detail.