.. _bpy.types.ShaderNodeTexSky:

****************
Sky Texture Node
****************

:guilabel:`Cycles Only`

.. figure:: /images/render_shader-nodes_textures_sky_node.png
   :align: right

   Sky Texture Node.

The *Sky Texture* node adds a procedural Sky texture.


Inputs
======

Vector
   Texture coordinate to sample texture at;
   defaults to Generated texture coordinates if the socket is left unconnected.


Properties
==========

Sky Type
   Sky model to use.

   Preetham, Hosek/Wilkie
Sun Direction
   Sun direction vector.
Turbidity
   Atmospheric turbidity.

   - 2: Arctic like
   - 3: clear sky
   - 6: warm/moist day
   - 10: hazy day

Ground Albedo
   Amount of light reflected from the planet surface back into the atmosphere.
   (RGB(0, 0, 0) is black, RGB(1, 1, 1) is white.)


Outputs
=======

Color
   Texture color output.


Examples
========

.. figure:: /images/render_shader-nodes_textures_sky_example.jpg
   :width: 200px

   Example of Sky Texture.