******* Options ******* .. admonition:: Reference :class: refbox :Menu: :menuselection:`Properties --> Render --> Options` panel. Backface Culling Use backface culling to hide backsides of faces. X-Ray Render the scene transparent. With the slider you can control how transparent the scene should appear. Shadow Renders a sharp shadow in the scene. Darkness Defines how dark the shadow should be rendered. This slider can be adjusted between 0 (shadow not visible) and 1 (shadow is black). Light Direction Controls the direction of the light source that casts the shadows. Shadow Shift Controls the Shadow termination angle. It can be used to limit self shadowing artifacts. Shadow Focus Controls the falloff near the edge of the shadow. Cavity Highlight ridges and valleys in the scene geometry. Type Method how to calculate the cavity. World The World method is more precise but is slower to calculate. Screen The Screen method is fast but does not take the size of the ridges and valleys into account. Both Both will use both methods. Ridge Control the visibility of ridges. Valley Control the visibility of valleys. Depth of Field Use the Depth of Field settings of the active camera in the viewport. Only visible when looking through the camera. The settings are located on :menuselection:`Properties --> Camera --> Depth of Field` panel. Outline Render the outline of objects in the viewport. The color of the outline can be adjusted. Specular Highlighting Render specular highlights. .. note:: Only available when Lighting is set to *Studio* lighting.