.. _bpy.ops.transform.mirror: ****** Mirror ****** .. admonition:: Reference :class: refbox :Mode: Object and Edit Modes :Menu: :menuselection:`Object/Mesh --> Mirror` :Hotkey: :kbd:`Ctrl-M` Mirroring an Object or Mesh selection will create a reversed version of the selection. The position of the mirrored version of the selection is determined by the :doc:`Pivot Point `. A common use of mirroring is to model half an object, duplicate it and then use the mirror transform to create a reversed version to complete the model. .. note:: Mirrored duplicates can also be created with a :doc:`Mirror Modifier `. .. _fig-mesh-duplicating-mirror-selection: .. figure:: /images/scene-layout_object_editing_transform_mirror_example.png Mirroring a selection. Usage ===== To mirror a selection along a particular global axis, press: :kbd:`Ctrl-M`, followed by :kbd:`X`, :kbd:`Y` or :kbd:`Z`. The image :ref:`Mirroring a Selection ` shows the results of this action after a mesh element has been duplicated. In Mesh mode, you can mirror the selection on the currently selected :doc:`Transform Orientations ` by pressing the appropriate axis key a second time. For example, if the Transform Orientation is set to *Normal*, pressing: :kbd:`Ctrl-M`, followed by :kbd:`X` and then :kbd:`X` again will mirror the selection along the X axis of the *Normal Orientation*. .. figure:: /images/scene-layout_object_editing_transform_mirror_panel.png Mirror :ref:`ui-undo-redo-adjust-last-operation` panel. You can alternatively hold the :kbd:`MMB` to interactively mirror the object by moving the mouse in the direction of the mirror axis.