.. _objects-types: ************ Object Types ************ .. admonition:: Reference :class: refbox :Mode: Object Mode :Menu: :menuselection:`Add` :Hotkey: :kbd:`Shift-A` New objects can be created with the *Add* menu in the 3D View's header. Mesh :doc:`Meshes ` are objects composed of Polygonal Faces, Edges and/or Vertices, and can be edited extensively with Blender's mesh editing tools. See :doc:`Mesh Primitives `. Curve :doc:`Curves ` are mathematically defined objects which can be manipulated with control handles or control points (instead of vertices), to manage their length and curvature. See :doc:`Curves Primitives `. Surface :doc:`Surfaces ` are patches that are also manipulated with control points. These are useful for simple rounded forms and organic landscapes. See :doc:`Surfaces Primitives `. Metaball :doc:`Meta Objects ` (or Metaballs) are objects formed by a mathematical function (with no control points or vertices) defining the 3D volume in which the object exists. Meta Objects have a liquid-like quality where when two or more Metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See :doc:`Meta Primitives `. Text :doc:`Text objects ` create a two-dimensional representation of a string of characters. Grease Pencil :doc:`Grease Pencil Objects ` are objects created by painting strokes. Armature :doc:`Armatures ` are used for rigging 3D models in order to make them poseable and animateable. Lattice :doc:`Lattices ` are non-renderable wireframes, commonly used for taking additional control over other objects with help of the :doc:`Lattice Modifier `. Empty :doc:`Empties ` are null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects. Image Images are :doc:`empty ` objects that display images in the 3D Viewport. These images can be used to support modeling and animating. Light :doc:`Lights ` for lighting the scene in renders. Light Probe :doc:`Lights ` are used by the Eevee render engine and record lighting information for indirect lighting. Camera This is the virtual camera that is used to determine what appears in the render. See Cameras in :doc:`Cycles `. Speaker :doc:`Speaker ` brings a source of sound to the scene. Force Field :doc:`Force Fields ` are used in physical simulations. They give simulations external forces, creating movement, and are represented in the 3D Viewport as small control objects. Collection Instance Lets you select from a list of existing collections. Once selected, an Empty object will be created, with an instance of the selected collection (collection instancing active). See :doc:`/scene_layout/object/properties/instancing/collection`. .. _object-common-options: Common Options ============== You can change the options of the object in the :ref:`ui-undo-redo-adjust-last-operation` panel just after creating it: Type Some objects let you change their type after creation with a selector. Radius/Size Sets the starting size. Align Rotates the new object so that it is aligned in one of the following manners: World Aligns the object to the global space axes, i.e. the object's front faces the negative Y axis (default). View Aligns the object to the view space axes, i.e. the object's front faces the viewport's point of view. 3D Cursor Aligns the object to match the rotation of the :doc:`3D Cursor `. Location Objects are placed, by default, at the position of the 3D Cursor. These values let you place the object in an other position. Rotation Values let you rotate the object so that default rotation is overridden.