************ Introduction ************ *Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a model, but Sculpt Mode uses a very different workflow: instead of dealing with individual elements (vertices, edges, and faces), an area of the model is altered using a brush. In other words, instead of selecting a group of vertices, Sculpt Mode manipulates geometry in the brush region of influence. Sculpt Mode =========== Sculpt Mode is selected from the mode menu of the 3D View header. Once Sculpt Mode is activated, the Toolbar of the 3D View will change to Sculpt Mode specific panels. The panels will be *Brush*, *Texture*, *Stroke*, *Falloff*, *Display*, *Dyntopo*, *Symmetry*, and *Options*. A red circle will appear and follow the location of the cursor in the 3D View. .. note:: To have a predictable brush behavior, apply the scale of your mesh. .. figure:: /images/sculpt-paint_sculpting_introduction_mode-selector.png 3D View Mode selector: Sculpt Mode. .. figure:: /images/sculpt-paint_sculpting_introduction_brush-circle.png The cursor in Sculpt Mode. Keyboard Shortcuts ================== - Smooth stroke toggle :kbd:`Shift` - Invert stroke toggle :kbd:`Ctrl` Cancel Stroke in Progress :kbd:`Esc` By pressing :kbd:`Esc` while in the middle of a sculpt stroke, the stroke will be canceled and any changes will be undone.