|Hotkey:||Shift-W, Shift-Ctrl-W, Alt-W|
Most bones’ properties (except the transform ones) are regrouped in each bone’s panels, in the Bones tab in Edit Mode. Let us detail them.
Note that some of them are also available in the 3D Views, through the three pop-up menus within the same entry:
- Toggle Setting: Shift-W or
- Enable Setting: Shift-Ctrl-W or
- Disable Setting: Alt-W or
- Display Wire
- Always display the bone as wireframe.
- (also Shift-W ).
- Multiply Vertex Group by Envelope
These settings control how the bone influences its geometry, along with the bones’ joints radius. This will be detailed in the skinning part.
- Inherit Rotation
- The bone automatically rotates together with its parent in Pose Mode. For more details, see the posing page.
- Inherit Scale
- The bone automatically scales together with its parent in Pose Mode. For more details, see the posing page.
- (also Shift-W previous page. ) This will prevent all editing of the bone in Edit Mode; see