Blender 2.80 Manual
Getting Started
User Interface
Editors
3D Viewport
Image Editor
UV Editor
Shader Editor
Compositor
Texture Nodes
Introduction
Node Types
Color Nodes
Converter Nodes
Distort Nodes
Input Nodes
Output Nodes
Pattern Nodes
Texture Nodes
Node Groups
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
Properties Editor
File Browser
Preferences
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Advanced
Troubleshooting
Glossary
About this Manual
Blender 2.80 Manual
Docs
»
Editors
»
Texture Nodes
»
Converter Nodes
»
Value to Normal Node
View page source
Value to Normal Node
¶
Value to Normal node.
Computes a normal map.
Inputs
¶
Val
The heightmap to compute the normal map from.
Nabla
Size of derivative offset used for calculating normals.
Properties
¶
This node has no properties.
Outputs
¶
Normal
Standard normal output.
2.80
Loading...
en
Loading...