.. _bpy.types.SceneEEVEE.sss: ********************* Subsurface Scattering ********************* This effect mimics real subsurface scattering by blurring the diffuse lighting in screen space. .. admonition:: Reference :class: refbox :Panel: :menuselection:`Render --> Subsurface Scattering` Samples Number of samples to compute the scattering effect. Jitter Threshold For the effect to be efficient, samples need to be coherent and not random. This can lead to a cross shaped pattern when the scattering radius is high. Increasing the Jitter Threshold will rotate the samples below this radius percentage in a random pattern in order to hide the visible pattern. This affects the performance if the scattering radius is large. .. note:: :ref:`Subsurface Translucency ` needs to be enabled in order to make the light go through an object (like simulating a human ear lit from behind). This option only works with shadowed light and does not work with indirect lighting. .. seealso:: :ref:`Limitations `.