.. _bpy.types.ShaderNodeClamp: ********** Clamp Node ********** .. figure:: /images/render_shader-nodes_converter_clamp_node.png :align: right Clamp Node. The *Clamp* node clamps a value between a minimum and a maximum. Inputs ====== Value The input value to be clamped. Min The minimum value. Max The maximum value. Outputs ======= Result The input value after clamping. Examples ======== The *Voronoi Texture* node outputs a value whose minimum is zero. We can use the *Clamp* node to clamp this value such that the minimum is 0.2. .. figure:: /images/render_shader-nodes_converter_clamp_example.jpg Example of Clamp node.