.. _bpy.types.ShaderNodeTexNoise: ****************** Noise Texture Node ****************** .. figure:: /images/render_shader-nodes_textures_noise_node.png :align: right Noise Texture Node. The *Noise Texture* node evaluates a fractal Perlin noise at the input texture coordinates. Inputs ====== The inputs are dynamic, they become available if needed depending on the node properties. Vector Texture coordinate to evaluate the noise at; defaults to *Generated* texture coordinates if the socket is left unconnected. W Texture coordinate to evaluate the noise at. Scale Scale of the base noise octave. Detail Number of noise octaves. The fractional part of the input is multiplied by the magnitude of the highest octave. Higher number of octaves corresponds to a higher render time. Distortion Amount of distortion. Properties ========== Dimensions The dimensions of the space to evaluate the noise in. 1D Evaluate the noise in 1D space at the input *W*. 2D Evaluate the noise in 2D space at the input *Vector*. The Z component is ignored. 3D Evaluate the noise in 3D space at the input *Vector*. 4D Evaluate the noise in 4D space at the input *Vector* and the input *W* as the fourth dimension. Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary. Outputs ======= Factor Value of fractal noise. Color Color with different fractal noise in each component. Examples ======== .. figure:: /images/render_shader-nodes_textures_noise_example.jpg Noise Texture with high detail.