Object Solver Constraint¶
The Object Solver constraint gives the owner of this constraint, the location and rotation of the “solved object motion”.
The “solved object motion” is where Blender thinks the physical, real-world (tracked) object was, relative to the camera that filmed it.
Can be used to add a mesh to video for example.
Note
This constraint only works after you have set up a minimum of eight markers and pressed Solve object Motion. Located at .
If it says Solve Camera Motion instead of Solve Object Motion then go into the
and switch it from the camera, to an object.Options¶
- Active Clip
- Receive tracking data from the active movie clip in the Movie Clip editor. If unchecked, an option appears to choose from the other clips.
- Object
- Select a tracked object to receive transform data from.
- Camera
- Select the camera to which the motion is parented to (if active empty scene camera is used).
- Set Inverse
- Moves the origin of the object to the origin of the camera.
- Clear Inverse
- Moves the origin of the object back to the spot set in the Movie Clip Editor .
- Constraint to F-Curve
- Applies the constraint, creating keyframes for the transforms.