Blender 2.81 Manual Logo
  • Getting Started
  • User Interface
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
        • Navigation
        • Fly/Walk Mode
        • Aligning
        • Projections
        • Regions
        • Contextual Views
        • Camera View
      • 3D Cursor
      • Selecting
      • Controls
      • Toolbar
      • Properties
      • Viewport Render
    • Image Editor
    • UV Editor
    • Shader Editor
    • Compositor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties Editor
    • File Browser
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
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Blender 2.81 Manual
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Navigation¶

Navigating in the 3D space is done with the use of both mouse movement and keyboard shortcuts.

To be able to work in the three-dimensional space that Blender uses, you must be able to change your viewpoint as well as the viewing direction of the scene. While we will describe the 3D View editor, most of the other editors have similar functions. For example, it is possible to pan and zoom in the Image editor.

Tip

Mouse Buttons and Numpad

If you have a mouse with less than three buttons or a keyboard without a numpad, see the Keyboard and Mouse page of the manual to learn how to use them with Blender.

Navigation Gizmo¶

The navigation gizmo can be found in the top right of the editor. The four buttons (listed from left to right) do the following:

  • Toggles the Projection
  • Toggles the Camera View
  • Pans the 3D Viewport
  • Zooms the 3D Viewport

The Orbit gizmo on the far right can be used to rotate around 3D Viewport. Hovering over the gizmo and dragging with LMB will orbit the view. Clicking any of the axis labels will Align to that view. Clicking the same axis again switches to the opposite side of that same axis,

../../../_images/editors_3dview_navigation_gizmo.png

Navigation Gizmo.

Orbit¶

Reference

Mode:All modes
Menu:View ‣ Navigation ‣ Orbit
Hotkey:MMB, Numpad2, Numpad4, Numpad6, Numpad8, Ctrl-Alt-Wheel, Shift-Alt-Wheel

Rotate the view around the point of interest. Click and drag MMB on the viewport’s area. If you start in the middle of the area and move up and down or left and right, the view is rotated around the middle of the area.

To change the viewing angle in discrete steps, use Numpad8 and Numpad2 or use Numpad4 and Numpad6 to rotate the scene around the global Z axis from your current point of view. Finally Numpad9 switches to the opposite side of the view.

Alternatively, if the Emulate 3 button mouse option is select in the Preferences you can press and hold Alt while dragging RMB in the viewport’s area.

Note

Hotkeys

Remember that most hotkeys affect the active area (the one that has focus), so check that the mouse cursor is in the area you want to work in before you use the hotkeys.

See also

  • Orbit Style Preference
  • Auto-Perspective Preference

Roll¶

Reference

Mode:All modes
Menu:View ‣ Navigation ‣ Roll
Hotkey:Shift-Numpad4, Shift-Numpad6

Rotate the viewport camera around its local Z axis in 15° discrete steps.

Panning¶

Reference

Mode:All modes
Menu:View ‣ Navigation ‣ Pan
Hotkey:Shift-MMB, Ctrl-Numpad2, Ctrl-Numpad4, Ctrl-Numpad6, Ctrl-Numpad8

Moves the view up, down, left and right. To pan the view, hold down Shift and drag MMB in the 3D View. For discrete steps, use the hotkeys Ctrl-Numpad8, Ctrl-Numpad2, Ctrl-Numpad4 and Ctrl-Numpad6 as with orbiting (note: you can replace Ctrl by Shift).

For those without a middle mouse button, you can hold Shift-Alt while dragging with LMB.

Zooming¶

Reference

Mode:All modes
Menu:View ‣ Navigation ‣ Zoom
Hotkey:Ctrl-MMB, Wheel, NumpadPlus, NumpadMinus

Moves the camera forwards and backwards. You can zoom in and out by holding down Ctrl and dragging MMB. The hotkeys are NumpadPlus and NumpadMinus. The View ‣ Navigation submenu holds these functions too as well. Refer to the 3D View’s View menu image above for more information. If you have a wheel mouse, you can zoom by rotating the Wheel.

Hint

If You Get Lost

If you get lost in 3D space, which is not uncommon, two hotkeys will help you: Home changes the view so that you can see all objects View ‣ Frame All, while NumpadPeriod zooms the view to the currently selected objects when in perspective mode View ‣ Frame Selected.

Zoom Region¶

Reference

Mode:All modes
Menu:View ‣ Navigation ‣ Zoom Region…
Hotkey:Shift-B

The Zoom Region tool allows you to specify a rectangular region and zoom in so that the region fills the 3D View.

You can access this through via the shortcut Shift-B, then LMB click and drag a rectangle to zoom into.

Alternatively you can zoom out using the MMB.

Dolly Zoom¶

Reference

Mode:All modes
Hotkey:Shift-Ctrl-MMB

In most cases its sufficient to zoom the view to get a closer look at something, however, you may notice that at a certain point you cannot zoom any closer.

This is because Blender stores a view-point that is used for orbiting and zooming. It works well in many cases, but sometimes you want to move the view-point to a different place. This is what Dolly supports, allowing you to transport the view from one place to another.

You can dolly back and forth by holding down Shift-Ctrl and dragging with MMB.

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