Blender 2.81 Manual Logo
  • Getting Started
  • User Interface
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
      • 3D Cursor
      • Selecting
      • Controls
      • Toolbar
      • Properties
        • Sidebar
      • Viewport Render
    • Image Editor
    • UV Editor
    • Shader Editor
    • Compositor
    • Texture Nodes
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties Editor
    • File Browser
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.81 Manual
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Sidebar¶

Item¶

Shows Transform settings of the active objects.

Tool¶

Show settings of the active tool and Workspace.

View¶

View Panel¶

The View panel lets you set other settings regarding the 3D View. You can show it with the View ‣ View Properties… menu entry.

Focal Length
Control the focal length of the 3D View camera in millimeters, unlike a rendering camera.
Clip Start/End

Adjust the minimum and maximum distances range to limit the visible range to the area between two planes that are orthogonal to the viewing direction of the viewport camera. Objects outside the range will not be shown.

Note

The definition of the two planes depends on the kind of view:

  • Perspective view: The planes with distance of start and end from viewport camera.
  • Orthographic view: The planes with distance of negative end and positive end from the focus point, in this case the Start is ignored.

Warning

A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.

See Troubleshooting Depth Buffer Glitches for more information.

Use Local Camera
Use a local camera in this view, rather then the scene’s active camera.
Local Camera
Active camera used in this view to override the (global) scene camera. The option is available only when Use Local Camera toggle enabled.
Render Region
Use a Render Region when not looking through a camera. Using Ctrl-B to draw a region will automatically enable this option.

View Lock¶

Lock to Object
Lock to Object lets you define an object in the Object Data ID as the center of the view. In that case, the view can be rotated around or zoomed towards that central object, but not while, unless you move that itself object (this option is not available in a camera view).
Lock to 3D Cursor
Lock the center of the view to the position of the 3D cursor. It is only available when Lock to Object is not active.
Lock Camera to View
When in camera view, all changes in the view (pans, rotations, zooms) will affect the active camera, which will follow all those changes. The camera frame will be outlined with a red dashed line.

3D Cursor¶

Location
The location of the 3D Cursor.
Rotation
The rotation of the 3D Cursor.
Rotation Mode
The Rotation mode of the 3D Cursor.

Collections¶

The Collections panel shows a list of collections and can be used to control the visibility of collections in the viewport. Collections can be hidden in the viewport by clicking on the eye icon.

If a collection contains objects, there is a circle to the left of the collection name. If a collection is empty, there is no circle to the left of the collection name.

By clicking directly on the collection names, it “isolates” the collection by hiding all other collections, and showing the direct parents and all the children of the selected collection.

See also

Read more about Collections.

Annotations¶

See Annotations for more information.

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