Grease Pencil Shader

../../_images/grease-pencil_materials_grease-pencil-shader_panel.png

Shader panel with only Stroke component activated.

The Grease Pencil shader create a material that can work with strokes and/or filled areas of a Grease Pencil object.

Stroke and fill components has it own section panel and they can be enabled with a checkbox on the panel header.

Stroke only has effect on the lines and Fill only on the areas determined by closed lines (by connecting the lines start and end points).

Note

The shader is not yet a BSDF capable shader to interact with Blender lights and can only be setting up on the Material Properties panel (it is not a shader node).

Properties

Stroke

When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.

Mode Type

Defines how to display or distribute the output material over the stroke.

Line

Connects every points in the strokes showing a continuous line.

Dots

Use a disk shape at each point in the stroke. The dots are not connected.

Boxes

Use a box shape at each point in the stroke. The boxes are not connected.

Style

The type of the material.

Solid

Use a solid color.

Color

The color of the stroke.

Texture

Use an image texture.

Image

The image data-block used as an image source.

UV Factor

The image size along the stroke.

Use As Stencil Mask

When enabled, use the image alpha as a stencil mask.

Color

Color to use on not transparent areas of the image.

Mix Color

When enabled, mix the image with a certain color.

Factor

Mixing amount.

Color

The color to mix.

Alignment

Defines how to align the Dots and Boxes along the drawing path and with the object’s rotation.

Path

Aligns to the drawing path and the object’s rotation.

Object

Aligns to the object’s rotation; ignoring the drawing path.

Fixed

Aligns to the screen space; ignoring the drawing path and the object’s rotation.

Samples of different material strokes mode types and styles.
../../_images/grease-pencil_materials_grease-pencil-shader_stroke-solid-line.png

Mode Type: Line, Style: Solid.

../../_images/grease-pencil_materials_grease-pencil-shader_stroke-texture-line.png

Mode Type: Line, Style: Texture.

../../_images/grease-pencil_materials_grease-pencil-shader_stroke-solid-dot.png

Mode Type: Dot, Style: Solid.

../../_images/grease-pencil_materials_grease-pencil-shader_stroke-texture-dot.png

Mode Type: Dot, Style: Texture.

Self Overlap

Disables stencil and overlap self-intersections with alpha materials.

Fill

When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.

Style

The type of material.

Solid

Use solid color.

Color

The color of the fill.

Gradient

Use a color gradient.

Gradient Type

Linear

Mix the colors along a single axis.

Radial

Mix the colors radiating from a center point.

Color.

The primary color.

Secondary color.

The secondary color.

Mix Factor

Primary and secondary colors mixing amount.

Flip colors

Flips the gradient, inverting the primary and secondary colors.

Location

Shifts the gradient position.

X, Y

Scale

Scales the gradient.

X, Y

Angle

Rotates the gradient.

Checkerboard

Use a checkered pattern.

Color.

The primary color.

Secondary color.

The secondary color.

Flip colors

Invert the primary and secondary colors.

Location

Shift the checkered pattern position.

X, Y

Scale

Overall checkered pattern scale.

Angle

Rotate the checkered pattern.

Box Size

Sets the box size of the checkered pattern.

Texture

Use an image texture.

Image

The image data-block used as an image source.

Use As Stencil Mask

When enabled, use the image’s alpha as a stencil mask.

Color

Color to use on not transparent areas of the image.

Offset

Shifts the image position.

X, Y

Scale

Scales the image.

X, Y

Angle

Rotates the image.

Opacity

The texture’s transparency.

Clip Image

When enabled, show one image instance only (do not repeat).

Mix With Color

When enabled, mix the image with a certain color.

Factor

Mixing amount.

Color

Color to mix.

Samples of different material fill styles.
../../_images/grease-pencil_materials_grease-pencil-shader_fill-solid.png

Style: Solid.

../../_images/grease-pencil_materials_grease-pencil-shader_fill-gradient.png

Style: Gradient.

../../_images/grease-pencil_materials_grease-pencil-shader_fill-checkerboard.png

Style: Checkerboard.

../../_images/grease-pencil_materials_grease-pencil-shader_fill-texture.png

Style: Texture.